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vb.net好玩的源码 vb net

vb.net编写的贪吃蛇游戏,带代码的

需用VB实现,代码如下

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'定义蛇的运动速度枚举值

Private Enum tpsSpeed

QUICKLY = 0

SLOWLY = 1

End Enum

'定义蛇的运动方向枚举值

Private Enum tpsDirection

D_UP = 38

D_DOWN = 40

D_LEFT = 37

D_RIGHT = 39

End Enum

'定义运动区域4个禁区的枚举值

Private Enum tpsForbiddenZone

FZ_TOP = 30

FZ_BOTTOM = 5330

FZ_LEFT = 30

FZ_RIGHT = 5730

End Enum

'定义蛇头及身体初始化数枚举值

Private Enum tpsSnake

SNAKEONE = 1

SNAKETWO = 2

SNAKETHREE = 3

SNAKEFOUR = 4

End Enum

'定义蛇宽度的常量

Private Const SNAKEWIDTH As Integer = 100

'该过程用于显示游戏信息

Private Sub Form_Load()

Me.Show

Me.lblTitle = "BS贪食蛇 — (版本 " App.Major "." App.Minor "." App.Revision ")"

Me.Caption = Me.lblTitle.Caption

frmSplash.Show 1

End Sub

'该过程用于使窗体恢复原始大小

Private Sub Form_Resize()

If Me.WindowState 1 Then

Me.Caption = ""

Me.Height = 6405 '窗体高度为 6405 缇

Me.Width = 8535 '窗体宽度为 8535 缇

Me.Left = (Screen.Width - Width) \ 2

Me.Top = (Screen.Height - Height) \ 2

End If

End Sub

'该过程用于重新开始开始游戏

Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您确认要重新开始游戏吗?", 4 + 32, "BS贪食蛇")

If msg = 6 Then Call m_subGameInitialize

End Sub

'该过程用于暂停/运行游戏

Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

If Me.chkPause.Caption = "暂停游戏(P)" Then

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Enabled = False

Me.lblPauseLab.Visible = True

Me.chkPause.Caption = "继续游戏(R)"

Else

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Me.picMoveArea.Enabled = True

Me.lblPauseLab.Visible = False

Me.chkPause.Caption = "暂停游戏(P)"

End If

End Sub

'该过程用于显示游戏规则

Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox " BS贪食蛇:一个规则最简单的趣味游戏,您将用键盘" Chr(13) _

"上的4个方向键来控制蛇的运动方向。在运动过程中蛇" Chr(13) _

"不能后退,蛇的头部也不能接触到运动区域的边线以外" Chr(13) _

"和蛇自己的身体,否则就游戏失败。在吃掉随机出现的" Chr(13) _

"果子后,蛇的身体会变长,越长难度越大。祝您好运!!", 0 + 64, "游戏规则"

End Sub

'该过程用于显示游戏开发信息

Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox "BS贪食蛇" "(V-" App.Major "." App.Minor "版本)" Chr(13) Chr(13) _

"" Chr(13) Chr(13) _

"由PigheadPrince设计制作" Chr(13) _

"CopyRight(C)2002,BestSoft.TCG", 0, "关于本游戏"

End Sub

'该过程用于退出游戏

Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Sub

'该过程用于拖动窗体_(点击图标)

Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

ReleaseCapture

SendMessage Me.hwnd, WM_SYSCOMMAND, SC_MOVE, 0

End Sub

'该共用过程用于处理窗体控制按钮组的相关操作_(锁定、最小化、退出)

Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)

If Button 1 Then Exit Sub

Select Case Index

Case 0 '锁定窗体

If Me.chkWindowButton(0).Value = 1 Then

Me.imgWindowTop.BorderStyle = 0

Me.imgWindowTop.Enabled = False

Else

Me.imgWindowTop.BorderStyle = 1

Me.imgWindowTop.Enabled = True

End If

Case 1 '最小化

Me.WindowState = 1

Me.chkWindowButton(1).Value = 0

Me.Caption = "BS贪食蛇 — (V-" App.Major "." App.Minor "版本)"

Case 2 '退出

Beep

msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Select

End Sub

'该过程用于设置蛇运动速度的快慢

Private Sub hsbGameSpeed_Change()

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

End Sub

'该过程用于通过键盘的方向键改变蛇的运动方向

Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)

Select Case g_intDirection

Case D_UP

If KeyCode = D_DOWN Then Exit Sub

Case D_DOWN

If KeyCode = D_UP Then Exit Sub

Case D_LEFT

If KeyCode = D_RIGHT Then Exit Sub

Case D_RIGHT

If KeyCode = D_LEFT Then Exit Sub

End Select

g_intDirection = KeyCode

End Sub

'该计时循环过程用于计算游戏耗费的秒数并显示

Private Sub tmrGameTime_Timer()

g_lngGameTime = g_lngGameTime + 1

Me.lblGameTime.Caption = g_lngGameTime "秒"

End Sub

'该计时循环过程用于控制蛇的行动轨迹

Private Sub tmrSnakeMove_Timer()

Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long

Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long

Randomize

Me.picMoveArea.SetFocus

Me.picMoveArea.Cls

'确认蛇头的运动方向并获取新的位置

Select Case g_intDirection

Case D_UP '向上运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY - SNAKEWIDTH

Case D_DOWN '向下运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY + SNAKEWIDTH

Case D_LEFT '向左运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX - SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

Case D_RIGHT '向右运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX + SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

End Select

'根据新的位置绘制蛇头

lngSnakeX = g_udtSnake(SNAKEONE).Snake_CurX

lngSnakeY = g_udtSnake(SNAKEONE).Snake_CurY

lngSnakeColor = g_udtSnake(SNAKEONE).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

'移动蛇身体其他部分的位置

For i = 2 To g_intSnakeLength

g_udtSnake(i).Snake_CurX = g_udtSnake(i - 1).Snake_OldX

g_udtSnake(i).Snake_CurY = g_udtSnake(i - 1).Snake_OldY

lngSnakeX = g_udtSnake(i).Snake_CurX

lngSnakeY = g_udtSnake(i).Snake_CurY

lngSnakeColor = g_udtSnake(i).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

Next i

'更新蛇旧的坐标位置

For j = 1 To g_intSnakeLength

g_udtSnake(j).Snake_OldX = g_udtSnake(j).Snake_CurX

g_udtSnake(j).Snake_OldY = g_udtSnake(j).Snake_CurY

Next j

'判断蛇在移动中是否到了禁区而导致游戏失败

If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇移动到了禁区,游戏失败!", 0 + 16, "BS贪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判断蛇在移动中是否碰到了自己的身体而导致游戏失败

If m_funTouchSnakeBody(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇在移动中碰到了自己的身体,游戏失败!", 0 + 16, "BS贪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判断蛇是否吃到了果子

If m_funEatPoint(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

'累加玩家的得分并刷新得分显示

g_intPlayerScore = g_intPlayerScore + 1

Me.lblYourScore.Caption = g_intPlayerScore "分"

Call m_subAddSnake '加长蛇的身体

Call m_subGetPoint '获取下一个果子的位置和颜色

Else

'绘制果子

lngPointX = g_udtPoint.Point_X

lngPointY = g_udtPoint.Point_Y

lngPointColor = g_udtPoint.Point_Color

Me.picMoveArea.PSet (lngPointX, lngPointY), lngPointColor

End If

End Sub

'该私有子过程用于初始化游戏

Private Sub m_subGameInitialize()

Erase g_udtSnake '清空蛇的结构数组

g_intPlayerScore = 0 '清空玩家的得分

g_lngGameTime = 0 '清空游戏耗费的秒数

g_intDirection = D_DOWN '设定蛇的初始运动方向为下

g_intSnakeLength = 4 '设定蛇的初始长度

ReDim g_udtSnake(1 To g_intSnakeLength) '重新定义蛇的长度

'定义蛇头部的数据

With g_udtSnake(SNAKEONE)

.Snake_OldX = 530

.Snake_OldY = 530

.Snake_Color = vbBlack

End With

'定义蛇身第2节的数据

With g_udtSnake(SNAKETWO)

.Snake_OldX = 530

.Snake_OldY = 430

.Snake_Color = vbGreen

End With

'定义蛇身第3节的数据

With g_udtSnake(SNAKETHREE)

.Snake_OldX = 530

.Snake_OldY = 330

.Snake_Color = vbYellow

End With

'定义蛇身第4节的数据

With g_udtSnake(SNAKEFOUR)

.Snake_OldX = 530

.Snake_OldY = 230

.Snake_Color = vbRed

End With

Me.picMoveArea.Visible = True

Me.lblYourScore.Caption = g_intPlayerScore "分"

Me.lblGameTime.Caption = g_lngGameTime "秒"

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Call m_subGetPoint '获取第一个果子的位置和颜色

End Sub

求vb.net的源代码,最好说明其解决问题,越多越好,满意加50分。

下面这段代码,是我用来计算每个月存500元进银行,连续30年,最后连本带利能有多少钱。这里面涉及复利计算。界面中右边的文本框用来输出每一次计算的结果。

Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click

  Dim nianxian As Integer '年限变量

  Dim dingcun As Integer '定存变量

  Dim fuli_big As Long '大复利

  Dim fuli_small As Long '小复利

  Dim i As Integer '循环变量

  Dim DATAstring As String '数据字符串

  nianxian = Val(年限_TextBox.Text)

  dingcun = Val(定存_TextBox.Text)

  DATAstring = ""

  For i = 1 To nianxian

      fuli_small = dingcun * (1 + 0.1875)

      dingcun = fuli_small

      fuli_big = fuli_big + fuli_small

      DATAstring = DATAstring + "[" + Trim(Str(i)) + "]" + Str(fuli_big) + Chr(13) + Chr(10)

      'DATAstring = DATAstring + "[" + Trim(Str(i)) + "]" + Str(fuli_small) + Chr(13) + Chr(10)

  Next

  'fuli_big = fuli_small

  TextBox1.Text = DATAstring

  结果_TextBox.Text = Str(fuli_big) + "元"

End Sub

VB.Net猜字小游戏源代码。

这并不难,但程序肯定很长,其实,只要你已经学会了VB,这个问题并不难,但只是懒惰。,你应该自己编的,遇到问题,我们要问,请不要问。

锤子,图片显示和隐藏的Visible属性设置为指示的出现和消失的仓鼠,您可以使用自定义鼠标。

求双人对战俄罗斯方块源代码(VB.NET)谢谢了,大神帮忙啊

楼主你好,由于输入内容有限,只能输入这么多 public void do_chang(int x, int y){ //移动 int i; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; ity+=y;itx+=x; //参照点位置移动 for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true; if(y==1)++nextnum; //下落次数 } public bool will_chang(int x, int y){ //测试能否移动 int i,tempitx,tempity; bool falg=false; tempitx=itx; tempity=ity; tempitx+=x; tempity+=y; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; for(i=0;i4;i++){ if (tempitx+it[i,0]1 || tempitx+it[i,0]=11) falg=true; //X越界 if (tempity+it[i,1]1 || tempity+it[i,1]=21) falg=true; //Y越界 if (map[it[i,1]+tempity,it[i,0]+tempitx]) falg=true; //有阻碍物 } for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true; if(falg)return false; return true; } public void do_up(){ //变形 int i; string temp; for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false; if(++trndY=4)trndY=0; temp = source[trndX,trndY]; for(i=0;i4;i++){ it[i,0]=temp[i*2]-'0'; it[i,1]=temp[(i+1)*2-1]-'0'; map[it[i,1]+ity,it[i,0]+itx]=true; } } public bool will_up(){ //测试能否变形 int i,temprndY; bool falg=false; int[,] tempit = new int[4,2]; string temp; temprndY=rndY; if(++temprndY=4)temprndY=0; temp=source[rndX,temprndY];//获取下一个方块资源 for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=false;//先使当前方块消失 //虚变形 for(i=0;i4;i++){ tempit[i,0]=temp[i*2]-'0'; tempit[i,1]=temp[(i+1)*2-1]-'0'; if (itx+tempit[i,0]=0 || itx+tempit[i,0]=11) falg=true; //X越界 if (ity+tempit[i,1]=0 || ity+tempit[i,1]=21) falg=true; //Y越界 if (map[tempit[i,1]+ity,tempit[i,0]+itx]) falg=true; //有阻碍物 } for(i=0;i4;i++)map[it[i,1]+ity,it[i,0]+itx]=true;//还原消失方块 if(falg)return false; return true; } public void do_ini(){ //每个方块的初使化 string temp; itx=3;ity=0; //参考坐标值 nextnum=0; //下落次数初使化 trndX=rndX; trndY=rndY; rndX = rnd.Next(0,6); rndY = rnd.Next(0,3); temp=source[trndX,trndY]; for(int i=0;i4;i++){ it[i,0]=temp[i*2]-'0'; it[i,1]=temp[(i+1)*2-1]-'0'; } }


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